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Five Parsecs From Home: Planetfall

Five Parsecs From Home: Planetfall

Publisher

Modiphius

Author

Ivan Sorensen

Age Rating

Teen (13+)

Price Type
Paid
Tags
Adventure Aliens Campaign Colony Combat Duet Human Made lang:English mechanic:Dice mechanic:Miniatures mechanic:Tables Robots Science Fiction Solo Spaceships system:Five Parsecs From Home Three or More Wargame

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Summary

A solo and co-op adventure wargame on alien worlds. Manage your colony, while completing missions ranging from exploration to pitched battles to delves among alien ruins!

Full Description

Prepare to embark on the grandest Five Parsecs adventure yet as you make planetfall on a world filled with wonders, terrors, and difficult challenges.

Planetfall is a solo and co-op adventure game where you take the role of a crew of colonists, scientists, and explorers from the mighty Unity of Humankind, building a colony on an alien world packed full of long-overgrown crashed starships and dangerous ancient ruins, while contending with mysterious and hostile lifeforms.

You will have to direct your colony’s expansion and research as well as commanding your characters and troops in tactical miniatures combat. Over time, your colonists will gain experience and improve their combat abilities, while the R&D department adapts alien tech to upgrade your armories... and perhaps even your very bodies.

Standalone and compitable rules: The game is playable with any miniatures you would like to use and requires only a small figure count per battle. Rules are compatible with characters brought over from Five Parsecs from Home, Tactics, and Bug Hunt, allowing you to chain together the grandest space adventure you have ever experienced.

FEATURES:
Easy combat rules, allowing a single player to handle action quickly.
Packed with random tables including artifacts, colony events, crises, and more.
14 mission types ranging from exploration to pitched battles to delves among alien ruins.
Tactical enemies including pirates, renegades, outlaws, alien raiders, K’Erin landing parties, Converted recon teams... even hostile fellow colonists.
In-depth research system with 13 scientific theories, 40 buildings, and 8 augmentations to unlock.
As you explore, you will map out the world around your colony, and create your own unique encounter tables, filled with bizarre and evolving table-generated lifeforms.
Assailants specific to the Kensington Reach setting: Introducing the psionic, saurian Slyn and ancient robot guardians, the Sleepers.
Multiple epic endings possible for your colony.

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