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Gates of Gehenna: Weltenbrand

Gates of Gehenna: Weltenbrand

Publisher

Alexander Lenz

Author

Alexander Lenz

Age Rating

Teen (13+)

Price Type
Paid
Tags
ancient times Campaign Duet Fantasy GM GM-less Human Made Journey lang:English lang:German mechanic:Dice mechanic:Tables Pixel Art Solo Three or More

Summary

You are sent by the Empressa beyond the edge of the world to find an artifact to save Empire, but will you still want to after you made the journey?

Full Description

Gates of Gehenna: Weltenbrand is the first game in a line of books about the world of Gehenna, a setting that evolves by cataclysmic catastrophes. In this instance, players take control of the Emissary Audysis, formed by four people, forced to wander on pixelart-maps beyond the edge of the know world and back again, rolling dice to resolve situations and issues, sometimes fighting or debating their way forward. On this journey they make choices about where to go and what to resolve, unlock strange abilities and finally return in the vain hope of getting one of 6 endings.

Weltenbrand as a game has a strong structure inspired by boardgames and uses little prompting and a lot of those structures to guide gameplay along its included complete campaign which allows players choice and replayability. No two journeys will ever be the same.

German version available from the lenzspiele link as well as: https://mrmisfit.itch.io/weltenbrand-ger

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