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Worth Every Walk

Worth Every Walk

Publisher

Melissa Ruiz

Author

Melissa Ruiz

Age Rating

All Ages

Price Type
Paid
Tags
Beginner-friendly Bittersweet Community Cozy Cute Dogs Human Made lang:English mechanic:Dice mechanic:Journaling mechanic:Playing Cards Solo

Summary

Worth Every Walk is a solo journaling RPG about love, leashes, and saving up.

Full Description

Your loved one has something coming up that deserves more than a card, and you already know what you want to give them. It just costs more than you currently have. So you do what any resourceful and loving person does, and you sign up to walk dogs.

Each day is a walk, and each walk is a handful of small moments: a dog you're still figuring out, a client with an unusual offer, a corner of the neighborhood you've never really noticed, and the occasional puddle that was always going to happen. Walk by walk, the number in your journal creeps closer to the one that matters.

It isn't one big story so much as a hundred small ones, stacked up into something worth giving.

The Quick Hits:
Cozy and bittersweet, with small stakes and big feelings
Build a roster of regulars who come, stay, step back, and sometimes say goodbye
Mishaps always land softly. Every mishap ends on the moment you could breathe again.
Some days, everything leans the same direction
A ledger that's part receipt, part guestbook, and a final entry worth earning
Play one walk in 25 minutes, or a whole week in an afternoon

At a Glance
Players: Solo • Time: 20–30 minutes per walk • Complexity: Low

What You Need to Play:
A standard deck of 52 playing cards
A journal or notebook
A pen or pencil
Somewhere comfortable to sit

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