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The Were-Curse

The Were-Curse

Publisher

Orpheus Press

Author

Matt Shipps

Age Rating

Teen (13+)

Price Type
Paid
Tags
mechanic:Dice mechanic:Journaling mechanic:Legacy mechanic:Oracle mechanic:Tarot Cards Solo Werewolves

Summary

The Hunter has become the Hunted, and their days are numbered. Make the most of the time you have, and leave your Legacy for those who follow.

Full Description

The Were-Curse is played solo as a journaling game chronicling your experience as a Hunter who has been afflicted by a curse, and in turn has become one of the Hunted. Gameplay is centered around utilizing a Tarot deck and a six sided die, alongside prompts and a journey exploring how the curse affects you. (If you do not have a Tarot deck, instructions are included for substituting a standard deck of playing cards.) However, in addition, the Were-Curse is a Legacy game: When you have completed your journal, you are encouraged to pass it on to a friend, and invite them to continue the story with a journal of their own. Sections referring to ‘a journal recovered from your latest quarry’ are intended for use by those who have received a completed journal from a friend before beginning to play. This will let you build upon the journey of others. However, if you are beginning without such a boon, use the ‘If you have NOT recovered a journal’ sections instead.

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