Orpheus Press
Matt Shipps
Teen (13+)
The Were-Curse is played solo as a journaling game chronicling your experience as a Hunter who has been afflicted by a curse, and in turn has become one of the Hunted. Gameplay is centered around utilizing a Tarot deck and a six sided die, alongside prompts and a journey exploring how the curse affects you. (If you do not have a Tarot deck, instructions are included for substituting a standard deck of playing cards.) However, in addition, the Were-Curse is a Legacy game: When you have completed your journal, you are encouraged to pass it on to a friend, and invite them to continue the story with a journal of their own. Sections referring to ‘a journal recovered from your latest quarry’ are intended for use by those who have received a completed journal from a friend before beginning to play. This will let you build upon the journey of others. However, if you are beginning without such a boon, use the ‘If you have NOT recovered a journal’ sections instead.