Watch Well Games
K.J. Montgomery
Teen (13+)
"In the end, let justice win." The Grey Mist is calling you. However, you are not a Free Soul because of the Red in your Ledger. Because of those heists you were a part of all those years ago. As a citizen of this planet, you have been offered by its justice system an invitation to go through The Labyrinth. This odyssey gives candidates a chance to wipe the Red from their Ledger. You accepted. Should you successfully traverse The Labyrinth, you will then exit and meet with The Clerk to settle up and learn whether you become a Free Soul of The Grey Mist. Conscience of a Con is a single-player, pocket RPG where players can enjoy a unique solo adventure every time they play. The game can also be expanded for GMs to run a one-to-one game for a friend. The game's simplicity aims to create an intriguing experience through solid yet easy mechanics. With high replayability, every game experience is sure to be different. A journaling option with an Appendix of writing prompts allows for more immersion and storytelling. What’s needed to play: This pocket module A standard 52-card deck of cards (no Jokers) 2D6 (two different colors or styles preferred, but not required) Paper and a writing utensil (preferred) or a digital way to take notes A flat surface to use for your play area This pocket module contains: All the rules needed to play the pocket version of Conscience of a Con Clean, minimalist design with plenty of margin room to take notes A unique Ledger to track game progress A sneak peek of the original short story behind the game Replayability potential: Switch things up by using any or all the Additional Challenge Options and/or the Death Option Journaling option for players who want to craft a unique story every time you play GM Option for players who want to run a one-to-one game for a friend Artwork Remove as much Red from your Ledger. Earn as much Redemption as you can. Or go for both as you try to best your previous score!