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Diaspora

Diaspora

Publisher

Author

Kelly C. Sofian

Age Rating

Teen (13+)

Price Type
PWYW
Tags
Folklore Going Outside Human Made mechanic:Dice mechanic:Journaling mechanic:Print and Play Micro Solo

Summary

You are a creature of legend that has been brought to a new land. As you explore your new location, how do you change?

Full Description

Diaspora is a rules-lite solo-journaling TTRPG where you become a creature of legend that travellers have brought to a new land. As you explore your new location, you change. You may grow, reconnect, or forget altogether. What does it mean when those around you forget your powers? What does it mean when no one remembers your purpose, not even yourself? Do we have to choose between what we are and what others demand us to be? Let the dice tell you where in your real-world location to explore and what will determine your encounters. Use the paper fortune teller to determine what happens to you after the encounter ends. This game is culture-agnostic and allows for any type of creature, myth, legend, or cryptid to be played. Select attributes to determine a creature's starting powers and let the story morph you as you play.

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