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Slow Train Home

Slow Train Home

Publisher

Dice Monkey

Author

Mark Meredith

Age Rating

All Ages

Price Type
Paid
Tags
Duet GM-less Human Made Journey Korea mechanic:Dice mechanic:Journaling mechanic:Playing Cards mechanic:Tokens Solo Three or More Trains

Summary

Trade neon skylines for misty mountain tunnels, and the hush of firefly dusk as you ride Korean rails toward family in the countryside.

Full Description

Slow Train Home is a pocket-size tabletop story game about the magic that lives between departure and arrival. Trade neon skylines for misty mountain tunnels, cracked bus windows, and the hush of firefly dusk as you and your friends ride Korean rails toward family in the countryside. A single card sparks each vignette—a pine-scented gust through a carriage window, a fox-masked conductor at a sleepy station, a bowl of street-market tteok skewers shared with strangers. One d6 decides whether the moment glides, tangles, or blossoms, while a handful of chips track delays and gifts gathered along the way. Perfection isn’t the goal; the missed transfers and rainy platforms become stories you’ll tuck inside your ticket sleeve. Inside you’ll find: A complete rules-light engine played solo or with other players 52 scene prompts steeped in Korean sights, sounds, and flavors Guidance for cooperative, GM-less play in two relaxed hours Pack light, brew some barley tea, and let each card turn the track beneath your wheels. Every mile hums with quiet wonder, and home is waiting at the end of the lane.

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