Solo RPG List
Back to Browse Browse All Items
The Fall of Home

The Fall of Home

Publisher

Wintertide Games

Author

Jo Winter

Age Rating

Teen (13+)

Price Type
Paid
Tags
Collaborative Duet GM-less Nostalgia Three or More Worldbuilding

Summary

Diceless, GMless collaborative storytelling game, about the place you used to call home, leaving it behind, and returning after it's ruin.

Full Description

It started with whispers, and half-heard rumour. A cataclysm. A great calamity. A town wiped off the map. You wouldn’t have cared, but for one fact; you knew this place. You grew up there. It couldn’t be true. You need to see it yourself. The journey home is long. On the way you meet others drawn—like you—by the word of Home’s destruction. You arrive, and are greeted only by the ruins. WHAT IS THE FALL OF HOME? Home is gone. The ruins and your memories remain. The Fall of Home is a diceless, GMless collaborative storytelling game for 2-5 players, about the place you used to call home, leaving it behind, and returning. It’s also a game about people, and how folks from a place can experience that place in wildly different ways. By picking through the ruins, together we will tell the story of Home, and why we ultimately left. The Fall of Home is a 28-page PDF with all the rules you need to play, including 8 character archetypes and 4 preconstructed settings.

Back to Browse Browse All Items Full Version