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Spellbook

Spellbook

Publisher

Dvaleris

Author

Edaureen Muhamad Nor

Age Rating

Teen (13+)

Price Type
Paid
Tags
Genre Agnostic Introspection Lost & Found mechanic:Artefact mechanic:Journaling Solo

Entry Links

Summary

You will create a sentient Spellbook that passes from Witch to Witch, growing and changing as it does.

Full Description

In this solo journaling game, you will create a sentient Spellbook that passes from Witch to Witch, growing and changing as it does. With the help of accompanying tables, you will compose Spells and describe the Witches and Coven who come into possession of the book over time, detailing their shared history. As with any solo journaling game, this is meant to be a guide for your creativity, so feel free to use or ignore the rules as you please over the course of play. Spellbook is connected to the currently in-development Six Elements Universe game system, but may be played separately. Please note that Six Elements Witches may be found in any game setting, e.g. fantasy, contemporary, science-fiction. As such, Spellbook was specifically written to accommodate almost any storytelling genre. Like most other Lost & Found games, Spellbook may be used to create a unique Object With Personality for use in your other games and systems.

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