Trevor McGregor
Teen (13+)
You awaken alone beneath the world. Each room is a choice. Each roll leaves a mark. Survival grants Ash, the weight of what you have endured and a warning of what it is doing to you. Played with only paper, a pencil, and a single six-sided die, the game unfolds as a minimal journaling experience. Short notes record relics, memories, and final thoughts. Over time, the dungeon becomes a reflection of failure, persistence, and loss. Bosses emerge as embodiments of memory and guilt, shaped by the names you give them. Death is expected. Each death leaves scars that twist future descents. There is no victory at the bottom. Only how far you descend and what you choose to remember.