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No Map, No Plan

No Map, No Plan

Publisher

Author

Seamus Conneely

Age Rating

Teen (13+)

Price Type
Paid
Tags
Carta Duet GM-less Heist Human Made mechanic:Dice mechanic:Journaling mechanic:Playing Cards mechanic:Tokens Solo Three or More

Entry Links

Summary

You are a thief (or thieves) and have to completely wing the heist of a rich estate.

Full Description

A good heist requires an immense amount of careful setup. Details about the security, the target, the way in and the way out, the crew, the tools needed, all of those need to be studied and planned for extremely carefully in order to make success as likely as possible. You have none of that. There’s a big fancy estate up on that hill that you know has to be full of all sorts of goodies. There’s you. And there’s the cover of darkness. You have no idea what you’re heading into tonight, where anything is, or how you’re going to get away, but you’re still determined to make a fortune with No Map, No Plan. No Map, No Plan is a GMless roleplaying game for one to four players based on Leon Richardson's Carta system, in which you take on the role of a thief (or thieves) completely winging the heist of a rich estate with zero preparation or foreknowledge, in complete violation of the common sense about such things. Cards conceal obstacles, chances to recover, loot, and even the way out, and you'll move from card to card discovering things as you go along. You’ll respond to prompts, try to remain stealthy, acquire treasure, and try to find your way out before you can get caught.

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