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DEAD AIR

DEAD AIR

Publisher

Sleepy Sparrow Games

Age Rating

Mature (17+)

Price Type
Paid
Tags
Comedy Horror mechanic:Journaling mechanic:Playing Cards Nuclear Horror Post-apocalyptic Scotland Solo Zine

Summary

Solo RPG about running a radio station on the West Coast of Scotland after a nuclear apocalypse.

Full Description

DEAD AIR is set in post apocalyptic Strathclyde—a semi fictional "Contingency Broadcast Area" on the West coast of Scotland. "The Powers That Be" are deliberately left vague to allow you to fill in your own flavour of government—examples include:
a contingency government from The Before Times,
a brutal dictatorship ruled by a one eyed mutant called Blind Christ, or,
* a fanatical theocracy who believe that a pre war messiah called Ben Lomond will lead them to the land of drinkable water and significantly fewer bear attacks.

You do not need to be Scottish or know a lot about Scottish culture to understand the setting—it is designed to be read from context clues in the collection of found materials which make up the zine. A central theme of the game's design is that information is very easily lost or corrupted, so if you get something wrong, you're actually right!

The 48 page zine takes the form of a collection of found documents collected before and after the bombs fell. You will take on the role of station manager, alongside any other roles that you can't find wasteland survivors to fill. The job will have you spending as much time trying to make sense of ancient and conflicting broadcast guidance as you will keeping the generators running (and the wolves at bay).

The only materials required to play are a deck of playing cards, a pen and paper, and a copy of the zine. Optionally, you can record your programmes live if you have access to (even very basic) recording equipment and a desire to perform!

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