Not Writing Games
Michael Elliott
Teen (13+)
We call them Haxen, those who make incursions into the Requiem, the world of the past. A place and time murdered by the sorcerous rich, those capricious and omnipotent divines who were so desperate to live they killed everything around them. Haxen leave the safety of the communes to hunt the wastelands for salvage, and clues about what killed the world. Will you find answers? Will you defy your fate? Or will your corpse be another forgotten relic among the countless billions dead?
Haxen is an 8 page single-player tabletop RPG about exploring a shifting post-apocalyptic future with anachronistic characters. You use a series of runes and tables to navigate the world, create lore, and overcome obstacles. Tell the story of a ranger who explores skyscrapers looking for salvageable tech, a Paladin armed with an improvised axe hunting down near immortal oligarchs who survived the apocalypse, or a Cleric who can read the broken screens of the past, searching for names and answers.
Haxen uses a resolution system of runes that describe potential outcomes from failure and calamity, conflict and mixed successes, to victory and opportunity. Based on the Blades in the Dark engine created by John Harper, this system creates risk and reward with every move in the Requiem, and gives you the basic building blocks to tell an exciting story in a strange post-apocalypse.