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Kal-Arath

Kal-Arath

Publisher

Castle Grief

Author

Castle Grief

Age Rating

Teen (13+)

Price Type
Paid
Tags
Adventure Combat Duet Dungeons Fantasy Magic mechanic:Dice mechanic:Hex crawl mechanic:Oracle Solo Sword & Sorcery system:OSR Three or More

Summary

A roleplaying game for solo, co-op, and group play in a harsh world of high adventure.

Full Description

Kal -Arath is a completely self-contained 56 page booklet of rules, setting, and tables designed for solo, co-op, and group play. Or, you can just as easily lean into the setting, procedural gameplay and many included tables using your own favorite fantasy ttrpg rules.

The game includes procedural rules that are a breeze for the solo player or the zero-prep group or co-op session: overland travel/hex crawling is broken down into different phases that create a satisfying gameplay loop and keep the action going.

Oracles, Starting Adventure Seeds, Points of Interest, Encounters, Settlements, NPCs, Dungeons, Items—all of these have their own tables for generation, and combined together create a setting flavorful setting that emerges from the tables themselves—and over 25 pieces of original, hand drawn art.

The included ruleset is a 2d6 system that blends my favorite aspects of Barbaric!, Mörk Borg, Black Sword Hack and OD&D.

It is classless, with player facing rolls (due to its intention to be played solo with no rules changes); combat is fast and extremely deadly, with exploding damage dice and different maneuvers available to various weapons.

A character could begin their career as a barbarian fighter type, and through progression take a backstab skill and later in their career pursue a demonic pact to learn the dark arts of sorcery, if they live that long.

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