Paul Bimler
Teen (13+)
The Death Knight’s Squire is the first in a series of solo, DM-less adventures. Unlike standard gamebooks, 5e Solo Gamebooks include a map / token dynamic to make the experience more like full tabletop gaming. Sections of the map are revealed as the PC moves through the adventure, encountering monsters, items and other occurences. The PDF contains clickable links that move you between your choices, keeping you fully immersed. With over 350 separate narrative entries, as well as varied combat encounters, there are innumerable paths your quest could take! Another difference from standard gamebooks is that you roll up your own PC, just like in a normal D&D quest.
You will need access to a printer (preferably colour, although black and white would suffice) in order to print the Maps Booklet for the optimal experience. You may choose to print the adventure booklet too, if you wish, although this could be accessed from laptop or tablet where you will have access to the active links. If you do not have access to a printer, .jpg files of the maps have also been included for you to load into applications like Roll20, where you can place and move tokens digitally. You will also need some small objects (miniatures, game tokens, coins) to function as PC and monster tokens.
The Death Knight’s Squire has been extensively playtested by experienced players of 5e D&D, and includes combat, opportunities for spellcasting, use of diverse class feats / skills and more. The quest should take about 2-4 hours and is designed to be as close to the experience of playing with a DM as possible. (NOTE: It can also easily be played by two players, or run as a full party adventure with a DM and multiple players).