Solo RPG List
Back to Browse Browse All Items
Beak, Feather, & Bone

Beak, Feather, & Bone

Publisher

Possible Worlds Games

Author

Tyler Crumrine

Age Rating

Teen (13+)

Price Type
Paid
Tags
Birds Duet Fantasy GM GM-less Maps mechanic:Map-Making mechanic:Playing Cards mechanic:Storytelling Solo Three or More Tool Worldbuilding Zine

Summary

Worldbuilding tool and map-labeling RPG that uses playing cards and storytelling to create a city for birdfolk.

Full Description

Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building's purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics.

While default play is lightly competitive, rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city, the beak/feather/bone labeling system can be used with any map, game genre, or populace.

To Play You'll Need:
a stack of note cards
writing utensils
coloring utensils
an unlabeled map (provided)
a standard deck of playing cards
a 10-sided die (extremely optional)

Back to Browse Browse All Items Full Version