5e Solo Gamebooks
Paul Bimler
Teen (13+)
Using this system, paired with Dungeons & Dragons 5e / 5.5 mechanics, you can guide your PC or PCs solo through any adventure environment, creating meaningful adventures for them as they journey in the Forgotten Realms (or a campaign setting of your choice).
The Solo Adventurer’s Toolbox covers a variety of topics including quest generation, random encounter generation, random dungeon generation, random wilderness exploration, discovering settlements, merchants and shopping, downtime activities, random NPC generation, and systems for generating infinite monster encounters all tailored towards the solo PC.
In addition to being a go-to for solo D&D gamers, it also happens to be an excellent tool for DMs as well. The breadth of tables makes it an invaluable tool for brainstorming adventure ideas. This book, paired with your creativity, will enable you to create endless adventures for your weekly game, possibly as you guide your own PC or PCs through them.
List of Chapters:
Chapter 1: Introduction and Overview of Chapters
Chapter 2: We examine the Question / Answer Mechanic that I have created for use with the resources in this book. This simple system allows you to gain answers to any question in the same way as a system like Mythic GM Emulator, but far more stripped down.
Chapter 3: Deals with travel, modes of travel, weather, camping, unmarked settlements and the like. A more detailed system for wilderness exploration is outlined in Chapter 9.
Chapter 4: Wilderness encounters. In this chapter, you will find a d100 table of random wilderness encounters, all with an open-ended nature so that they can be interpreted differently every time. You can use these, or you may choose to use the encounter generation tools in Chapter 14.
Chapter 5: The same as above, but for urban settings.
Chapter 6: The same as above, but for dungeon settings.
Chapter 7: Contains tools for generating quests for your solo PC or PCs.
Chapter 8: Contains tables for the random generation of dungeons and their contents.
Chapter 9: Contains tables for the random generation of wilderness terrain and its contents.
Chapter 10: Contains guidance on merchants and shopping while in settlements.
Chapter 11: Contains guidance on downtime activities for your solo PC.
Chapter 12: Contains some ideas about roleplay in the solo format.
Chapter 13: Tables for the random generation of any number of NPCs you might meet on your travels.
Chapter 14: A collection of tables designed to generate an infinite number of random encounters in any environment, and also answer detailed questions framed by the player.
Chapter 15: A slightly experimental chapter dealing with monster tactics.
Chapter 16: Contains tables to generate monster encounters, with difficulty adjusted for the solo PC. Tables are arranged by environment type and CR.
Chapter 17: Loot tables, Individual and Hoard, arranged by CR.
Chapter 18: An example of solo gameplay using this system.