Skylarkin' Media Inc.
Marc R. D. Gibson
Teen (13+)
In Wholly Flaming Samurai, Man!, you are thrown into a modern, absurdist urban fantasy setting where your mundane one-bedroom apartment becomes a terrifying battleground on the worst Tuesday you’ve ever had. The narrative kicks off when a sketchy replica weapon you ordered online arrives and unexpectedly engulfs you in a supernatural—yet harmless—fire. This authoritative flame acts as your weapon, your protection, and a light that reveals ancient, hidden entities that have been secretly occupying your living room, kitchen, bathroom, and bedroom. You didn't apply for this position and there was no onboarding, but you quickly realise that you cannot leave the apartment until you go room to room and evict these monsters from your home.
The gameplay is structured as a solo, card-driven tactical roguelite that requires only a pencil, paper, and a standard 52-card poker deck, which brilliantly serves as both your action randomiser and a ticking clock. Every action you take forces a draw, and if the deck runs out before the apartment is clear, your run fails. Combat is deeply strategic, giving you exactly four decision slots per turn (Attack, Reaction, Move, Item) while you manage Cooldowns, Fatigue, Active Defence, and Zone positioning. Drawing specific card suits can trigger "Synergy" for devastating combat tag effects. If you succumb to your injuries or time runs out, reality resets to the start of the night; however, you carry forward your knowledge and banked SP Tokens to permanently upgrade your stats and draw a new weapon—like a massive Yumi bow or a spiked Tetsubo—which completely changes your tactical Persona for the next attempt.
What truly sets this game apart is its seamless fusion of authentic Caribbean folklore and a zero-friction "learn-as-you-play" design philosophy. Instead of confronting generic fantasy monsters, you face deeply unsettling entities from the living oral traditions of Trinidad & Tobago, Guyana, Martinique, and other Caribbean nations. You must survive the shape-shifting Lagahoo, the petty, domestic-gaslighting Baccoo, the sleep-paralyzing Dorlis, and the blood-draining Soucouyant. Defeating them often requires using "lore kill-switches" rooted in actual mythology, such as scattering salt to break a compulsion or placing open scissors on a Bible. Furthermore, the entire rulebook acts as a modular tutorial, meaning there are no heavy mechanics to memorise before starting; the game simply teaches you exactly what you need to know sequentially as you step into each room.