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Varce' Necro-Naval Battle Hex crawl SOLO

Varce' Necro-Naval Battle Hex crawl SOLO

Publisher

grayven88

Author

grayven88

Release Date

2024-11-26

Age Rating

All Ages

Price Type
Paid
Tags
Adventure Campaign Casual Combat Dark Fantasy English mechanic:Dice mechanic:Hex crawl Miniatures optional PDF Print-friendly Single Session Solo

Summary

A one page Solo Hex crawl naval battle game with Enemy movement based on a D6

Full Description

A one page Solo Hex crawl naval battle game with Enemy movement based on a D6 The Necromantic Navy has arisen. Take your Battleship "The Dreadnaught" and loyal crew to rain devastation upon their unholy souls. Take  4 treasures From the Necro-Ship Bosses.to be strong enough to fight The Undead Kraken and save the seas from its unholy blight. a unique leveling mechanic, defeat monsters/ships gain/raise health points and armor of your battleship, Items level your dice rolls.  -One sheet Rpg Hexcrawl that is one sided -Respawning boss ship mechanics -Super simple enemy movement based on a D6 -D6 based random location encounters -6 Different Enemy types with different stats, and Mini bosses. Watch out for that ghost. -Final boss Kraken with a turn based attack that slowly alters the map.  -NO AI USED!  -Gameplay lasts 20-40 mins   -Easy first SOLO RPG with deep mechanics   -Re-playable   -only needs a 6 sided die, and pencil or just a pencil Turn Order 1- Move D6 Hex spaces 2- Roll D6 for location encounter. D6- 1-3 Fight. Roll D6 for Enemy type 4 -5 Calm seas 6- Mermaid gives you a gift roll on the Loot table 3- Resurrected Enemy Movement 4-Unholy Blight-Each turn shade hexs spreading from the Kraken, each one is -1 hp per turn for your ship in the blight. Roll D6, if 4+ No Damage. Combat is based on a d6 six sided die. -Roll 1d6 for you and enemy each. -Add Attack Modifiers ( this is stuff that raises your attack) -If Higher you/enemy scores a hit. ( if you roll higher than your opponent you win the attack. for example: You roll a 3 and the enemy rolls a 4, you add attack modifiers, you have a 1+ Modifier. The rolls are now 4 vs 4. Since you rolled the same number the player wins, you score an attack.) -Roll defense D6 with modifiers. If pass, no damage, If fail take 1 damage. ( this is the 6+,5+,4+ etc next to the character, roll a 6 or higher, as you upgrade roll a 5 or higher etc.) \Doubles you win attack, don't add attack mods. \2DMG if solid 6 is rolled, no def. Roll. (this is only for the player) \2DMG if 2X enemy Hp is rolled( this is only for the player) -On win gain/add 5 ship hull points, On lose Game over, Roll for Loot, if you defeat boss gain his treasure. ( this is how you level your hp, each win adds to your current hp amount, so if you start with 10 hp, lose 2 in battle, and win the battle with 8 hp, you gain 5 from the victory to have 13hp. You gained your health back and an extra hp point.)

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