Zap Forge
Oliver Fradgley
2023-09-29
Teen (13+)
Old School RPG with GM & Solo Tools FORGE is a simple, quick to learn roleplaying game, with enough depth to enable campaign play. It's earlier version was based on Knave by Ben Milton, however it has since been overhauled and massively expanded, whilst remaining fully compatible with all OSR and B/X D&D resources. Free (pwyw) PDF, also available in print. ---------------------------------------------------------------- The 60-page FORGE book is divided into roughly two halves: Core Game System (d20) Streamlined rules compatible with all OSR and B/X D&D resources. Slot-based inventory system. QuickStart character equipment bundles. Abstract distances (Close/Near/Far etc.), which helps with ToTM or solo journaling etc. Rules for Hex-crawling and Dungeon-delving. Overhauled magic system, including a full rewriting of all B/X (plus some extras) spells into concise two-line descriptions. Downtime activities, including item crafting and enchanting, alchemy, spell scribing, gambling, arena fighting, etc. Expanded follower mechanics (hirelings, mercenaries and companions). Domain rules, including rules for player owned housing and mass battles. Quick References on a two-page spread, containing all commonly referenced mechanics and tables. Hand drawn character sheets and worksheets (e.g. wilderness, dungeon and settlement worksheets), character and quest lists, time tracker, etc. GM and Solo Tools(d6, 2d6 and d66) Straightforward d6 Oracle with variable likelihood and …and/…but modifier, for answering any question. Random Event Generator, tied in to the Oracle. A set of procedures outlining how to incorporate the GM Tools with the core game system. Quest Generator. Wilderness Generator, including tables for weather, hex terrain, discoveries and dangers, terrain specific features, wilderness traps, plants and other resources. Dungeon Generator, including tables for dungeon themes and foundation/function, procedural discoveries and dangers, dungeon traps, and dungeon specific unique and common rooms. Settlement Generator, including tables for district specific locations, trade goods, crimes, settlement focus and problems, leadership details and factions. Creature Generator, including context sensitive tables for generating humanoids, beasts and monsters, their default behaviour, reaction, activity, number appearing, distance, etc. Plus, a two-page spread of Example Creatures. Character Generator, for PCs or NPCs, including tables for motivation, personality, occupation, appearance, clothing, quirks, notable details, competence and conversation interest. Name Generators, for all races (including Orcs, Giants, Goblins, Trolls and Ogres!) Treasure Generator, including tables for unguarded treasure, coins, gems, jewellery and rules for generating magic items and potions, simplified but still fully compatible with existing OSR treasure type tables (e.g. OSE). Plus, a page of Example Magic Items that interface with the core game system.