Solo RPG about running a radio station on the West Coast of Scotland after a nuclear apocalypse.
A sewing keepsake game about a journey to visit a dear and distant friend.
Saving the day is exhausting. Why not relax, sit back, build yourself a home, make friends with and take care of monsters?
The BEAST is approaching. Investigate the rumors. Learn its secrets. Hunt it down. Knowledge is your weapon.
A puzzle of memories.
You are a botanist assigned to explore and document the Exclusion Zone flora. Get in. Discover and document. Get out.
MIRU II is a solo-first hexcrawling analog horror game. Second in the Miru series and set 1 day after the end of the previous game.
Flit alone between derelicts in your starfighter, selling what you find in order to survive.
Solo horror TTRPG about a ficitional video game you might have played in your youth.
An Introductory Solitaire Adventure for Call of Cthulhu. A horror story set in the 1920s.
A solo RPG and journaling game set in a labyrinthine and surreal mall with a no-limits credit card!
A wandering necromancer, slaying the horrors of the living and the dead, and reaping their souls.
You are drawn to the house but what you find inside is a horror you were not prepared for.
Welcome to Summer Camp. It's your job to keep the kids safe from danger, themselves and monsters!
Every solstice the veil between mortal and Fae thins and the Goblin Market opens for business!
A Librarian's Apprentice solo mystery. Find the stolen song before the 12th chime or terrible consequences will follow!
A sentient book offers to teach you magic–for a price!
A gay solo journalling awareness-raising game for straight people.
Flips the script on the classic dungeon crawl—you are not the intruders, but the guardians, cursed to spend all of eternity defending a tomb.
Explore locations and steal magical artifacts, while facing obstacles and danger.